02 - A Minimal Rust Kernel
Our target is to build a minimal 64-bit Rust kernel for the x86 architecture.
The Boot Process
When you turn on a computer, it begins executing firmware code that is stored in motherboard ROM. This code performs a power-on self-test, detects available RAM, and pre-initializes the CPU and hardware. Afterwards, it looks for a bootable disk and starts booting the operating system kernel.
On x86, there are two firmware standards: the “Basic Input/Output System“ (BIOS) and the newer “Unified Extensible Firmware Interface” (UEFI). The BIOS standard is old and outdated, but simple and well-supported on any x86 machine since the 1980s. UEFI, in contrast, is more modern and has much more features, but is more complex to set up.
In the labs we will focus only on the BIOS support.
BIOS Boot
Almost all x86 systems have support for BIOS booting, including newer UEFI-based machines that use an emulated BIOS. This is great, because you can use the same boot logic across all machines from the last century. But this wide compatibility is at the same time the biggest disadvantage of BIOS booting, because it means that the CPU is put into a 16-bit compatibility mode called real mode before booting so that archaic bootloaders from the 1980s would still work.
But let's start from the beginning:
When you turn on a computer, it loads the BIOS from some special flash memory located on the motherboard. The BIOS runs self-test and initialization routines of the hardware, then it looks for bootable disks. If it finds one, control is transferred to its bootloader, which is a 512-byte portion of executable code stored at the disk's beginning. Most bootloaders are larger than 512 bytes, so bootloaders are commonly split into a small first stage, which fits into 512 bytes, and a second stage, which is subsequently loaded by the first stage.
The bootloader has to determine the location of the kernel image on the disk and load it into memory. It also needs to switch the CPU from the 16-bit real mode first to the 32-bit protected mode, and then to the 64-bit long mode, where 64-bit registers and the complete main memory are available. Its third job is to query certain information (such as a memory map) from the BIOS and pass it to the OS kernel.
Writing a bootloader is a bit cumbersome as it requires assembly language and a lot of non insightful steps like “write this magic value to this processor register”.
The Multiboot Standard
To avoid that every operating system implements its own bootloader, which is only compatible with a single OS, the Free Software Foundation created an open bootloader standard called Multiboot in 1995. The standard defines an interface between the bootloader and the operating system, so that any Multiboot-compliant bootloader can load any Multiboot-compliant operating system. The reference implementation is GNU GRUB, which is the most popular bootloader for Linux systems.
To make a kernel Multiboot compliant, one just needs to insert a so-called Multiboot header at the beginning of the kernel file. This makes it very easy to boot an OS from GRUB. However, GRUB and the Multiboot standard have some problems too:
- They support only the 32-bit protected mode. This means that you still have to do the CPU configuration to switch to the 64-bit long mode.
- They are designed to make the bootloader simple instead of the kernel. For example, the kernel needs to be linked with an [adjusted default page size], because GRUB can't find the Multiboot header otherwise. Another example is that the [boot information], which is passed to the kernel, contains lots of architecture-dependent structures instead of providing clean abstractions.
- Both GRUB and the Multiboot standard are only sparsely documented.
- GRUB needs to be installed on the host system to create a bootable disk image from the kernel file. This makes development on Windows or Mac more difficult.
Because of these drawbacks, we decided to not use GRUB or the Multiboot standard. In this lab we'll simply use a tool named bootimage that automatically prepends a bootloader to your kernel.
A Minimal Kernel
Now that we roughly know how a computer boots, it's time to create our own
minimal kernel. Our goal is to create a disk image that prints a “Hello World!”
to the screen when booted. We do this by extending the previous lab A Freestanding Rust binary.
As you may remember, we built the freestanding binary through cargo, but
depending on the operating system, we needed different entry point names and
compile flags. That's because cargo builds for the host system by default,
i.e., the system you're running on. This isn't something we want for our
kernel, because a kernel that runs on top of, e.g., Windows, does not make much
sense. Instead, we want to compile for a clearly defined target system.
Installing Rust Nightly
Rust has three release channels: stable, beta, and nightly. The Rust Book explains the difference between these channels really well, so take a minute and check it out. For building an operating system, we will need some experimental features that are only available on the nightly channel, so we need to install a nightly version of Rust.
To manage Rust installations, we highly recommend
rustup. It allows you to install nightly, beta, and
stable compilers side-by-side and makes it easy to update them. With rustup,
you can use a nightly compiler for the current directory by running rustup override set nightly. Alternatively, you can add a file called
rust-toolchain with the content nightly to the project's root directory.
You can check that you have a nightly version installed by running rustc --version: The version number should contain -nightly at the end.
The nightly compiler allows us to opt-in to various experimental features by
using so-called feature flags at the top of our file. For example, we could
enable the experimental asm!
macro for
inline assembly by adding #![feature(asm)] to the top of our main.rs. Note
that such experimental features are completely unstable, which means that
future Rust versions might change or remove them without prior warning. For
this reason, we will only use them if absolutely necessary.
Target Specification
Cargo supports different target systems through the --target parameter. The
target is described by a so-called target
triple,
which describes the CPU architecture, the vendor, the operating system, and the
ABI. For example, the
x86_64-unknown-linux-gnu target triple describes a system with an x86_64
CPU, no clear vendor, and a Linux operating system with the GNU ABI. Rust
supports many different target
triplesplatform-support,
including arm-linux-androideabi for Android or wasm32-unknown-unknown for
WebAssembly.
For our target system, however, we require some special configuration
parameters (e.g. no underlying OS), so none of the existing target triples
fits. Fortunately, Rust allows us to define our own target through a JSON file.
For example, a JSON file that describes the x86_64-unknown-linux-gnu target
looks like this:
{
"llvm-target": "x86_64-unknown-linux-gnu",
"data-layout": "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128",
"arch": "x86_64",
"target-endian": "little",
"target-pointer-width": "64",
"target-c-int-width": "32",
"os": "linux",
"executables": true,
"linker-flavor": "gcc",
"pre-link-args": ["-m64"],
"morestack": false
}
Most fields are required by LLVM to generate code for that platform. For
example, the data-layout
field defines the size of various integer, floating point, and pointer types.
Then there are fields that Rust uses for conditional compilation, such as
target-pointer-width. The third kind of field defines how the crate should be
built. For example, the pre-link-args field specifies arguments passed to the
linker.
We also target x86_64 systems with our kernel, so our target specification
will look very similar to the one above. Let's start by creating an
x86_64-siso_os.json file (choose any name you like) with the common content:
{
"llvm-target": "x86_64-unknown-none",
"data-layout": "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128",
"arch": "x86_64",
"target-endian": "little",
"target-pointer-width": "64",
"target-c-int-width": "32",
"os": "none",
"executables": true
}
Note that we changed the OS in the llvm-target and the os field to none,
because we will run on bare metal.
We add the following build-related entries:
"linker-flavor": "ld.lld",
"linker": "rust-lld",
Instead of using the platform's default linker (which might not support Linux targets), we use the cross-platform LLD linker that is shipped with Rust for linking our kernel.
"panic-strategy": "abort",
This setting specifies that the target doesn't support stack
unwinding on panic,
so instead the program should abort directly. This has the same effect as the
panic = "abort" option in our Cargo.toml, so we can remove it from there.
(Note that, in contrast to the Cargo.toml option, this target option also
applies when we recompile the core library later in this post. So, even if
you prefer to keep the Cargo.toml option, make sure to include this option.)
"disable-redzone": true,
We're writing a kernel, so we'll need to handle interrupts at some point. To do that safely, we have to disable a certain stack pointer optimization called the “red zone”, because it would cause stack corruption otherwise.
"features": "-mmx,-sse,+soft-float",
The features field enables/disables target features. We disable the mmx and
sse features by prefixing them with a minus and enable the soft-float
feature by prefixing it with a plus. Note that there must be no spaces between
different flags, otherwise LLVM fails to interpret the features string.
The mmx and sse features determine support for Single Instruction Multiple
Data (SIMD) CPU instructions, which can often
speed up programs significantly. However, using the large SIMD registers in OS
kernels leads to performance problems. The reason is that the kernel needs to
restore all registers to their original state before continuing an interrupted
program. This means that the kernel has to save the complete SIMD state to main
memory on each system call or hardware interrupt. Since the SIMD state is very
large (512–1600 bytes) and interrupts can occur very often, these additional
save/restore operations considerably harm performance. To avoid this, we
disable SIMD for our kernel (not for applications running on top!).
A problem with disabling SIMD is that floating point operations on x86_64
require SIMD registers by default. To solve this problem, we add the
soft-float feature, which emulates all floating point operations through
software functions based on normal integers.
"rustc-abi": "x86-softfloat"
As we want to use the soft-float feature, we also need to tell the Rust
compiler rustc that we want to use the corresponding ABI. We can do that by
setting the rustc-abi field to x86-softfloat.
Putting it Together
Our target specification file now looks like this:
{
"llvm-target": "x86_64-unknown-none",
"data-layout": "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128",
"arch": "x86_64",
"target-endian": "little",
"target-pointer-width": "64",
"target-c-int-width": "32",
"os": "none",
"executables": true,
"linker-flavor": "ld.lld",
"linker": "rust-lld",
"panic-strategy": "abort",
"disable-redzone": true,
"features": "-mmx,-sse,+soft-float",
"rustc-abi": "x86-softfloat"
}
Building our kernel
Compiling for our new target will use Linux conventions, since the ld.lld
linker-flavor instructs llvm to compile with the -flavor gnu flag (for more
linker options, see the rustc
documentation).
This means that we need an entry point named _start as discussed in the previous section.
// src/main.rs
#![no_std] // don't link the Rust standard library
#![no_main] // disable all Rust-level entry points
use core::panic::PanicInfo;
/// This function is called on panic.
#[panic_handler]
fn panic(_info: &PanicInfo) -> ! {
loop {}
}
#[no_mangle] // don't mangle the name of this function
pub extern "C" fn _start() -> ! {
// this function is the entry point, since the linker looks for a function
// named `_start` by default
loop {}
}
Note that the entry point needs to be called _start regardless of your host OS.
We can now build the kernel for our new target by passing the name of the JSON file as --target:
> cargo build --target x86_64-siso_os.json
error[E0463]: can't find crate for `core`
It fails! The error tells us that the Rust compiler no longer finds the core
library. This library contains basic Rust types such as Result, Option,
and iterators, and is implicitly linked to all no_std crates.
The problem is that the core library is distributed together with the Rust
compiler as a precompiled library. So it is only valid for supported host
triples (e.g., x86_64-unknown-linux-gnu) but not for our custom target. If we
want to compile code for other targets, we need to recompile core for these
targets first.
The build-std Option
That's where the build-std
feature
of cargo comes in. It allows to recompile core and other standard library
crates on demand, instead of using the precompiled versions shipped with the
Rust installation. This feature is very new and still not finished, so it is
marked as "unstable" and only available on nightly Rust compilers.
To use the feature, we need to create a local cargo configuration file at
.cargo/config.toml (the .cargo folder should be next to your src folder)
with the following content:
# in .cargo/config.toml
[unstable]
build-std = ["core", "compiler_builtins"]
This tells cargo that it should recompile the core and compiler_builtins
libraries. The latter is required because it is a dependency of core. In
order to recompile these libraries, cargo needs access to the rust source code,
which we can install with rustup component add rust-src.
After setting the unstable.build-std configuration key and installing the
rust-src component, we can rerun our build command:
> cargo build --target x86_64-siso_os.json
Compiling core v0.0.0 (/…/rust/src/libcore)
Compiling rustc-std-workspace-core v1.99.0 (/…/rust/src/tools/rustc-std-workspace-core)
Compiling compiler_builtins v0.1.32
Compiling siso_os v0.1.0 (/…/siso_os)
Finished dev [unoptimized + debuginfo] target(s) in 0.29 secs
We see that cargo build now recompiles the core, rustc-std-workspace-core
(a dependency of compiler_builtins), and compiler_builtins libraries for
our custom target.
Memory-Related Intrinsics
The Rust compiler assumes that a certain set of built-in functions is available
for all systems. Most of these functions are provided by the
compiler_builtins crate that we just recompiled. However, there are some
memory-related functions in that crate that are not enabled by default because
they are normally provided by the C library on the system. These functions
include memset, which sets all bytes in a memory block to a given value,
memcpy, which copies one memory block to another, and memcmp, which
compares two memory blocks. While we didn't need any of these functions to
compile our kernel right now, they will be required as soon as we add some more
code to it (e.g. when copying structs around).
Since we can't link to the C library of the operating system, we need an
alternative way to provide these functions to the compiler. One possible
approach for this could be to implement our own memset etc. functions and
apply the #[no_mangle] attribute to them (to avoid the automatic renaming
during compilation). However, this is dangerous since the slightest mistake in
the implementation of these functions could lead to undefined behavior. For
example, implementing memcpy with a for loop may result in an infinite
recursion because for loops implicitly call the IntoIterator::into_iter
trait method, which may call memcpy again. So it's a good idea to reuse
existing, well-tested implementations instead.
Fortunately, the compiler_builtins crate already contains implementations for
all the needed functions, they are just disabled by default to not collide with
the implementations from the C library. We can enable them by setting cargo's
build-std-features flag to "compiler-builtins-mem". Like the
build-std flag, this flag can be either passed on the command line as a -Z
flag or configured in the unstable table in the .cargo/config.toml file.
Since we always want to build with this flag, the config file option makes more
sense for us:
# in .cargo/config.toml
[unstable]
build-std-features = ["compiler-builtins-mem"]
build-std = ["core", "compiler_builtins"]
Behind the scenes, this flag enables the mem feature of the
compiler_builtins crate. The effect of this is that the #[no_mangle]
attribute is applied to the memcpy etc. implementations of the crate, which
makes them available to the linker.
With this change, our kernel has valid implementations for all compiler-required functions, so it will continue to compile even if our code gets more complex.
Set a Default Target
To avoid passing the --target parameter on every invocation of cargo build,
we can override the default target. To do this, we add the following to our
cargo configuration file at .cargo/config.toml:
# in .cargo/config.toml
[build]
target = "x86_64-siso_os.json"
This tells cargo to use our x86_64-siso_os.json target when no explicit
--target argument is passed. This means that we can now build our kernel with
a simple cargo build.
We are now able to build our kernel for a bare metal target with a simple
cargo build. However, our _start entry point, which will be called by the
boot loader, is still empty. It's time that we output something to screen from
it.
Printing to Screen
The easiest way to print text to the screen at this stage is the VGA text buffer. It is a special memory area mapped to the VGA hardware that contains the contents displayed on screen. It normally consists of 25 lines that each contain 80 character cells. Each character cell displays an ASCII character with some foreground and background colors. The screen output looks like this:

We will discuss the exact layout of the VGA buffer in the next post, where we
write a first small driver for it. For printing “Hello World!”, we just need to
know that the buffer is located at address 0xb8000 and that each character
cell consists of an ASCII byte and a color byte.
The implementation looks like this:
static HELLO: &[u8] = b"Hello World!";
#[no_mangle]
pub extern "C" fn _start() -> ! {
let vga_buffer = 0xb8000 as *mut u8;
for (i, &byte) in HELLO.iter().enumerate() {
unsafe {
*vga_buffer.offset(i as isize * 2) = byte;
*vga_buffer.offset(i as isize * 2 + 1) = 0xb;
}
}
loop {}
}
First, we cast the integer 0xb8000 into a raw pointer. Then we iterate
over the bytes of the static HELLO byte string. We use the enumerate
method to additionally get a running variable i. In the body of the for loop,
we use the offset method to write the string byte and the corresponding
color byte (0xb is a light cyan).
Note that there's an unsafe block around all memory writes. The reason is
that the Rust compiler can't prove that the raw pointers we create are valid.
They could point anywhere and lead to data corruption. By putting them into an
unsafe block, we're basically telling the compiler that we are absolutely
sure that the operations are valid. Note that an unsafe block does not turn
off Rust's safety checks. It only allows you to do five additional things:
- Dereference a raw pointer
- Call an unsafe function or method
- Access or modify a mutable static variable
- Implement an unsafe trait
- Access fields of a union
We want to minimize the use of unsafe as much as possible. Rust gives us the
ability to do this by creating safe abstractions. For example, we could create
a VGA buffer type that encapsulates all unsafety and ensures that it is
impossible to do anything wrong from the outside. This way, we would only
need minimal amounts of unsafe code and can be sure that we don't violate
memory safety. We will create
such a safe VGA buffer abstraction in the next post.
Running our Kernel
Now that we have an executable that does something perceptible, it is time to run it. First, we need to turn our compiled kernel into a bootable disk image by linking it with a bootloader. Then we can run the disk image in the QEMU virtual machine or boot it on real hardware using a USB stick.
For this labs you can see QEMU as Virtualbox of VMWare Workstation. Running a kernel image on QEMU is like running it on a real machine.
Creating a Bootimage
To turn our compiled kernel into a bootable disk image, we need to link it with a bootloader. As we learned in the section about booting, the bootloader is responsible for initializing the CPU and loading our kernel.
Instead of writing our own bootloader, which is a project on its own, we use
the bootloader crate. This crate implements a basic BIOS bootloader without
any C dependencies, just Rust and inline assembly. To use it for booting our
kernel, we need to add a dependency on it:
# in Cargo.toml
[dependencies]
bootloader = "0.9"
To solve this problem, we created a tool named bootimage that first compiles
the kernel and bootloader, and then links them together to create a bootable
disk image. To install the tool, go into your home directory (or any directory
outside of your cargo project) and execute the following command in your
terminal:
cargo install bootimage
For running bootimage and building the bootloader, you need to have the
llvm-tools-preview rustup component installed. You can do so by executing
rustup component add llvm-tools-preview.
After installing bootimage and adding the llvm-tools-preview component, you
can create a bootable disk image by going back into your cargo project
directory and executing:
> cargo bootimage
We see that the tool recompiles our kernel using cargo build, so it will
automatically pick up any changes you make. Afterwards, it compiles the
bootloader, which might take a while. Like all crate dependencies, it is only
built once and then cached, so subsequent builds will be much faster. Finally,
bootimage combines the bootloader and your kernel into a bootable disk image.
After executing the command, you should see a bootable disk image named
bootimage-siso_os.bin in your target/x86_64-siso_os/debug directory. You
can boot it in a virtual machine or copy it to a USB drive to boot it on real
hardware.
How does it work?
The bootimage tool performs the following steps behind the scenes:
- It compiles our kernel to an [ELF] file.
- It compiles the bootloader dependency as a standalone executable.
- It links the bytes of the kernel ELF file to the bootloader.
When booted, the bootloader reads and parses the appended ELF file. It then
maps the program segments to virtual addresses in the page tables, zeroes the
.bss section, and sets up a stack. Finally, it reads the entry point address
(our _start function) and jumps to it.
Booting it in QEMU
We can now boot the disk image in a virtual machine. To boot it in QEMU, execute the following command:
> qemu-system-x86_64 -drive format=raw,file=target/x86_64-siso_os/debug/bootimage-siso_os.bin
This opens a separate window which should show a console with the message Hello World.
Using cargo run
To make it easier to run our kernel in QEMU, we can set the runner configuration key for cargo:
# in .cargo/config.toml
[target.'cfg(target_os = "none")']
runner = "bootimage runner"
The target.'cfg(target_os = "none")' table applies to all targets whose
target configuration file's "os" field is set to "none". This includes our
x86_64-siso_os.json target. The runner key specifies the command that
should be invoked for cargo run. The command is run after a successful build
with the executable path passed as the first argument.
The bootimage runner command is specifically designed to be usable as a
runner executable. It links the given executable with the project's
bootloader dependency and then launches QEMU.
Now we can use cargo run to compile our kernel and boot it in QEMU.
Acknowledgment
This lab is based on the Writing an OS in Rust series from Philipp Oppermann.